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Artisan

You are skilled enough in a trade to make a comfortable living and to aspire to mastery of your art. Yet here you are, ready to slog through mud and blood and danger.

Why did you become an adventurer? Did you flee a cruel master? Were you bored? Or are you a member in good standing, looking for new materials and new markets?

Skill Proficiencies
Persuasion, and either Insight or History.
Equipment
One set of artisan's tools, traveler's clothes.

Trade Mark

When in a city or town, you have access to a fully-stocked workshop with everything you need to ply your trade. Furthermore, you can expect to earn full price when you sell items you have crafted (though there is no guarantee of a buyer).

Suggested Characteristics

Artisan Mementos

  1. Jeweler: A 10,000 gold commission for a ruby ring (now all you need is a ruby worth 5,000 gold).
  2. Smith: Your blacksmith's hammer (treat as a light hammer).
  3. Cook: A well-seasoned skillet (treat as a mace).
  4. Alchemist: A formula with exotic ingredients that will produce...something.
  5. Leatherworker: An exotic monster hide which could be turned into striking-looking leather armor.
  6. Mason: Your trusty sledgehammer (treat as a warhammer).
  7. Potter: Your secret technique for vivid colors which is sure to disrupt Big Pottery.
  8. Weaver: A set of fine clothes (your own work).
  9. Woodcarver: A longbow, shortbow, or crossbow (your own work).
  10. Calligrapher: Strange notes you copied from a rambling manifesto. Do they mean something?

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