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Criminal

As a career criminal you were acquainted with murderers, thieves, and those who hunt them. Your new career as an adventurer is, relatively speaking, an honest trade.

Were you a pickpocket? An assassin? A back-alley mugger? Are you still?

Skill Proficiencies
Stealth, and either Deception or Intimidation.
Equipment
Common clothes, dark cloak, thieves' tools.

Thieves' Cant

Suggested Characteristics

Criminal Mementos

  1. A golden key to which you haven't discovered the lock.
  2. A brand that was burned into your shoulder as punishment for a crime.
  3. A scar for which you have sworn revenge.
  4. The distinctive mask that gives you your nickname (for instance, the Black Mask or the Red Fox).
  5. A gold coin which reappears in your possession a week after you've gotten rid of it.
  6. The stolen symbol of a sinister organization; not even your fence will take it off your hands.
  7. Documents that incriminate a dangerous noble or politician.
  8. The floor plan of a palace.
  9. The calling cards you leave after (or before) you strike.
  10. A manuscript written by your mentor: Secret Exits of the World's Most Secure Prisons.

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