Criminal
As a career criminal you were acquainted with murderers, thieves, and those who hunt them. Your new career as an adventurer is, relatively speaking, an honest trade.
Were you a pickpocket? An assassin? A back-alley mugger? Are you still?
- Skill Proficiencies
- Stealth, and either Deception or Intimidation.
- Equipment
- Common clothes, dark cloak, thieves' tools.
Thieves' Cant
Suggested Characteristics
Criminal Mementos
- A golden key to which you haven't discovered the lock.
- A brand that was burned into your shoulder as punishment for a crime.
- A scar for which you have sworn revenge.
- The distinctive mask that gives you your nickname (for instance, the Black Mask or the Red Fox).
- A gold coin which reappears in your possession a week after you've gotten rid of it.
- The stolen symbol of a sinister organization; not even your fence will take it off your hands.
- Documents that incriminate a dangerous noble or politician.
- The floor plan of a palace.
- The calling cards you leave after (or before) you strike.
- A manuscript written by your mentor: Secret Exits of the World's Most Secure Prisons.