Exile
Your homeland is barred to you and you wander strange lands. You will never be mistaken for a local but you find ready acceptance among other adventurers, many of which are as rootless as you are.
Are you a banished noble? A refugee from war or from an undead uprising? A dissident or a criminal on the run? Or a stranded traveler from an unreachable distant land?
- Skill Proficiencies
- Survival, and either History or Performance.
- Equipment
- Traveler's clothes, 10 days rations.
Fellow Traveler
You gain an expertise die on Persuasion checks against others who are away from their land of birth.
Suggested Characteristics
Exile Mementos
- A musical instrument which was common in your homeland.
- A memorized collection of poems or sagas.
- A locket containing a picture of your betrothed from whom you are separated.
- Trade, state, or culinary secrets from your native land.
- A piece of jewelry given to you by someone you will never see again.
- An inaccurate, ancient map of the land you now live in.
- Your incomplete travel journals.
- A letter from a relative directing you to someone who might be able to help you.
- A precious cultural artifact you must protect.
- An arrow meant for the heart of your betrayer.