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Exile

Your homeland is barred to you and you wander strange lands. You will never be mistaken for a local but you find ready acceptance among other adventurers, many of which are as rootless as you are.

Are you a banished noble? A refugee from war or from an undead uprising? A dissident or a criminal on the run? Or a stranded traveler from an unreachable distant land?

Skill Proficiencies
Survival, and either History or Performance.
Equipment
Traveler's clothes, 10 days rations.

Fellow Traveler

You gain an expertise die on Persuasion checks against others who are away from their land of birth.

Suggested Characteristics

Exile Mementos

  1. A musical instrument which was common in your homeland.
  2. A memorized collection of poems or sagas.
  3. A locket containing a picture of your betrothed from whom you are separated.
  4. Trade, state, or culinary secrets from your native land.
  5. A piece of jewelry given to you by someone you will never see again.
  6. An inaccurate, ancient map of the land you now live in.
  7. Your incomplete travel journals.
  8. A letter from a relative directing you to someone who might be able to help you.
  9. A precious cultural artifact you must protect.
  10. An arrow meant for the heart of your betrayer.

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