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Farmer

You were raised a farmer, an occupation where the money is short and the work days are long. You've become an adventurer, a career where the money is plentiful but your days—if you're not careful—may be all too short.

Why did you beat your plowshare into a sword? Do you seek adventure, excitement, or revenge? Do you leave behind a thriving farmstead or a smoking ruin?

Skill Proficiencies
Nature, and either Animal Handling or Survival.
Equipment
Common clothes, shovel, mule with saddlebags, 5 Supply.

Bit and Bridle

Suggested Characteristics

Farmer Mementos

  1. A strange item you dug up in a field: a key, a lump of unmeltable metal, a glass dagger.
  2. The bag of beans your mother warned you not to plant.
  3. The shovel, pickaxe, pitchfork, or other tool you used for labor. For you it's a one-handed simple melee weapon that deals 1d6 piercing, slashing, or bludgeoning damage.
  4. A debt you must pay.
  5. A mastiff.
  6. Your trusty fishing pole.
  7. A corncob pipe.
  8. A dried flower from your family garden.
  9. Half of a locket given to you by a missing sweetheart.
  10. A family weapon said to have magic powers, though it exhibits none at the moment.

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