Farmer
You were raised a farmer, an occupation where the money is short and the work days are long. You've become an adventurer, a career where the money is plentiful but your days—if you're not careful—may be all too short.
Why did you beat your plowshare into a sword? Do you seek adventure, excitement, or revenge? Do you leave behind a thriving farmstead or a smoking ruin?
- Skill Proficiencies
- Nature, and either Animal Handling or Survival.
- Equipment
- Common clothes, shovel, mule with saddlebags, 5 Supply.
Bit and Bridle
Suggested Characteristics
Farmer Mementos
- A strange item you dug up in a field: a key, a lump of unmeltable metal, a glass dagger.
- The bag of beans your mother warned you not to plant.
- The shovel, pickaxe, pitchfork, or other tool you used for labor. For you it's a one-handed simple melee weapon that deals 1d6 piercing, slashing, or bludgeoning damage.
- A debt you must pay.
- A mastiff.
- Your trusty fishing pole.
- A corncob pipe.
- A dried flower from your family garden.
- Half of a locket given to you by a missing sweetheart.
- A family weapon said to have magic powers, though it exhibits none at the moment.