D&D Hub
Log in

Bandit Captain

Medium Humanoid (any race), any non-lawful alignment

Armor Class
15 (studded leather)
Hit Points
65 (10d8+20)
Speed
walk 30 ft.
Challenge Rating
2
STRDEXCONINTWISCHA
15 (+2) 16 (+3) 14 (+2) 14 (+2) 11 (+0) 14 (+2)
Senses
passive Perception 10
Languages
any two languages

Actions

Multiattack.

The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry.

The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

← Back to monsters