Berserker
Medium Humanoid (any race), any chaotic alignment
- Armor Class
- 13 (hide armor)
- Hit Points
- 67 (9d8+27)
- Speed
- walk 30 ft.
- Challenge Rating
- 2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 9 (-1) |
- Senses
- passive Perception 10
- Languages
- any one language (usually Common)
Special Abilities
Reckless.
At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.