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Berserker

Medium Humanoid (any race), any chaotic alignment

Armor Class
13 (hide armor)
Hit Points
67 (9d8+27)
Speed
walk 30 ft.
Challenge Rating
2
STRDEXCONINTWISCHA
16 (+3) 12 (+1) 17 (+3) 9 (-1) 11 (+0) 9 (-1)
Senses
passive Perception 10
Languages
any one language (usually Common)

Special Abilities

Reckless.

At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

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