D&D Hub
Log in

Cloud Giant

Huge Giant, neutral good (50%) or neutral evil (50%)

Armor Class
14 (natural armor)
Hit Points
200 (16d12+96)
Speed
walk 40 ft.
Challenge Rating
9
STRDEXCONINTWISCHA
27 (+8) 10 (+0) 22 (+6) 12 (+1) 16 (+3) 16 (+3)
Senses
passive Perception 17
Languages
Common, Giant

Special Abilities

Keen Smell.

The giant has advantage on Wisdom (Perception) checks that rely on smell.

Innate Spellcasting.

The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, light 3/day each: feather fall, fly, misty step, telekinesis 1/day each: control weather, gaseous form

Actions

Multiattack.

The giant makes two morningstar attacks.

Morningstar.

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

Rock.

Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

← Back to monsters