Cult Fanatic
Medium Humanoid (any race), any non-good alignment
- Armor Class
- 13 (leather armor)
- Hit Points
- 22 (6d8+6)
- Speed
- walk 30 ft.
- Challenge Rating
- 2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
- Senses
- passive Perception 11
- Languages
- any one language (usually Common)
Special Abilities
Dark Devotion.
The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting.
The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (4 slots): command, inflict wounds, shield of faith
- 2nd level (3 slots): hold person, spiritual weapon
Actions
Multiattack.
The fanatic makes two melee attacks.
Dagger.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.