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Cult Fanatic

Medium Humanoid (any race), any non-good alignment

Armor Class
13 (leather armor)
Hit Points
22 (6d8+6)
Speed
walk 30 ft.
Challenge Rating
2
STRDEXCONINTWISCHA
11 (+0) 14 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2)
Senses
passive Perception 11
Languages
any one language (usually Common)

Special Abilities

Dark Devotion.

The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting.

The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

  • 1st level (4 slots): command, inflict wounds, shield of faith
  • 2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack.

The fanatic makes two melee attacks.

Dagger.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

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