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Cultist

Medium Humanoid (any race), any non-good alignment

Armor Class
12 (leather armor)
Hit Points
9 (2d8)
Speed
walk 30 ft.
Challenge Rating
1/8
STRDEXCONINTWISCHA
11 (+0) 12 (+1) 10 (+0) 10 (+0) 11 (+0) 10 (+0)
Senses
passive Perception 10
Languages
any one language (usually Common)

Special Abilities

Dark Devotion.

The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar.

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

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