Cultist
Medium Humanoid (any race), any non-good alignment
- Armor Class
- 12 (leather armor)
- Hit Points
- 9 (2d8)
- Speed
- walk 30 ft.
- Challenge Rating
- 1/8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
- Senses
- passive Perception 10
- Languages
- any one language (usually Common)
Special Abilities
Dark Devotion.
The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar.
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.