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Dire Wolf

Large Beast, unaligned

Armor Class
14 (natural armor)
Hit Points
37 (5d10+10)
Speed
walk 50 ft.
Challenge Rating
1
STRDEXCONINTWISCHA
17 (+3) 15 (+2) 15 (+2) 3 (-4) 12 (+1) 7 (-2)
Senses
passive Perception 13
Languages

Special Abilities

Keen Hearing and Smell.

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics.

The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

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