D&D Hub
Log in

Elephant

Huge Beast, unaligned

Armor Class
12 (natural armor)
Hit Points
76 (8d12+24)
Speed
walk 40 ft.
Challenge Rating
4
STRDEXCONINTWISCHA
22 (+6) 9 (-1) 17 (+3) 3 (-4) 11 (+0) 6 (-2)
Senses
passive Perception 10
Languages

Special Abilities

Trampling Charge.

If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp.

Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

← Back to monsters