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Giant Goat

Large Beast, unaligned

Armor Class
11 (natural armor)
Hit Points
19 (3d10+3)
Speed
walk 40 ft.
Challenge Rating
1/2
STRDEXCONINTWISCHA
17 (+3) 11 (+0) 12 (+1) 3 (-4) 12 (+1) 6 (-2)
Senses
passive Perception 11
Languages

Special Abilities

Charge.

If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed.

The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

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