Giant Octopus
Large Beast, unaligned
- Armor Class
- 11
- Hit Points
- 52 (8d10+8)
- Speed
- walk 10 ft., swim 60 ft.
- Challenge Rating
- 1
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 13 (+1) | 4 (-3) | 10 (+0) | 4 (-3) |
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- —
Special Abilities
Hold Breath.
While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage.
The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing.
The octopus can breathe only underwater.
Actions
Tentacles.
Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest).
A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.