Giant Scorpion
Large Beast, unaligned
- Armor Class
- 15 (natural armor)
- Hit Points
- 52 (7d10+14)
- Speed
- walk 40 ft.
- Challenge Rating
- 3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 15 (+2) | 1 (-5) | 9 (-1) | 3 (-4) |
- Senses
- blindsight 60 ft., passive Perception 9
- Languages
- —
Actions
Claw.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Multiattack.
The scorpion makes three attacks: two with its claws and one with its sting.
Sting.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.