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Giant Sea Horse

Large Beast, unaligned

Armor Class
13 (natural armor)
Hit Points
16 (3d10)
Speed
walk 0 ft., swim 40 ft.
Challenge Rating
1/2
STRDEXCONINTWISCHA
12 (+1) 15 (+2) 11 (+0) 2 (-4) 12 (+1) 5 (-3)
Senses
passive Perception 11
Languages

Special Abilities

Charge.

If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing.

The sea horse can breathe only underwater.

Actions

Ram.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

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