Giant Sea Horse
Large Beast, unaligned
- Armor Class
- 13 (natural armor)
- Hit Points
- 16 (3d10)
- Speed
- walk 0 ft., swim 40 ft.
- Challenge Rating
- 1/2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
- Senses
- passive Perception 11
- Languages
- —
Special Abilities
Charge.
If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing.
The sea horse can breathe only underwater.
Actions
Ram.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.