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Goblin

Small Humanoid (goblinoid), neutral evil

Armor Class
15 (leather armor, shield)
Hit Points
7 (2d6)
Speed
walk 30 ft.
Challenge Rating
1/4
STRDEXCONINTWISCHA
8 (-1) 14 (+2) 10 (+0) 10 (+0) 8 (-1) 8 (-1)
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Goblin

Special Abilities

Nimble Escape.

The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow.

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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