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Hobgoblin

Medium Humanoid (goblinoid), lawful evil

Armor Class
18 (chain mail, shield)
Hit Points
11 (2d8+2)
Speed
walk 30 ft.
Challenge Rating
1/2
STRDEXCONINTWISCHA
13 (+1) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 9 (-1)
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Goblin

Special Abilities

Martial Advantage.

Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow.

Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

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