Lamia
Large Monstrosity, chaotic evil
- Armor Class
- 13 (natural armor)
- Hit Points
- 97 (13d10+26)
- Speed
- walk 30 ft.
- Challenge Rating
- 4
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Abyssal, Common
Special Abilities
The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas
Actions
The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.