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Lemure

Medium Fiend (devil), lawful evil

Armor Class
7
Hit Points
13 (3d8)
Speed
walk 15 ft.
Challenge Rating
0
STRDEXCONINTWISCHA
10 (+0) 5 (-3) 11 (+0) 1 (-5) 11 (+0) 3 (-4)
Resistances
cold
Damage Immunities
fire, poison
Condition Immunities
charmed, frightened, poisoned
Senses
darkvision 120 ft., passive Perception 10
Languages
understands infernal but can't speak

Special Abilities

Devil's Sight.

Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation.

A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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