Lemure
Medium Fiend (devil), lawful evil
- Armor Class
- 7
- Hit Points
- 13 (3d8)
- Speed
- walk 15 ft.
- Challenge Rating
- 0
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 5 (-3) | 11 (+0) | 1 (-5) | 11 (+0) | 3 (-4) |
- Resistances
- cold
- Damage Immunities
- fire, poison
- Condition Immunities
- charmed, frightened, poisoned
- Senses
- darkvision 120 ft., passive Perception 10
- Languages
- understands infernal but can't speak
Special Abilities
Devil's Sight.
Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation.
A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.