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Lion

Large Beast, unaligned

Armor Class
12
Hit Points
26 (4d10+4)
Speed
walk 50 ft.
Challenge Rating
1
STRDEXCONINTWISCHA
17 (+3) 15 (+2) 13 (+1) 3 (-4) 12 (+1) 8 (-1)
Senses
passive Perception 13
Languages
—

Special Abilities

Keen Smell.

The lion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics.

The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Pounce.

If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

Running Leap.

With a 10-foot running start, the lion can long jump up to 25 ft..

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

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