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Lizardfolk

Medium Humanoid (lizardfolk), neutral

Armor Class
15 (natural armor, shield)
Hit Points
22 (4d8+4)
Speed
walk 30 ft., swim 30 ft.
Challenge Rating
1/2
STRDEXCONINTWISCHA
15 (+2) 10 (+0) 13 (+1) 7 (-2) 12 (+1) 7 (-2)
Senses
passive Perception 13
Languages
Draconic

Special Abilities

Hold Breath.

The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack.

The lizardfolk makes two melee attacks, each one with a different weapon.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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