Manticore
Large Monstrosity, lawful evil
- Armor Class
- 14 (natural armor)
- Hit Points
- 68 (8d10+24)
- Speed
- walk 30 ft., fly 50 ft.
- Challenge Rating
- 3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 17 (+3) | 7 (-2) | 12 (+1) | 8 (-1) |
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- —
Special Abilities
Tail Spike Regrowth.
The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.
Actions
Multiattack.
The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Tail Spike.
Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.