Nightmare
Large Fiend, neutral evil
- Armor Class
- 13 (natural armor)
- Hit Points
- 68 (8d10+24)
- Speed
- walk 60 ft., fly 90 ft.
- Challenge Rating
- 3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
- Damage Immunities
- fire
- Senses
- passive Perception 11
- Languages
- understands Abyssal, Common, and Infernal but can't speak
Special Abilities
Confer Fire Resistance.
The nightmare can grant resistance to fire damage to anyone riding it.
Illumination.
The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Hooves.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride.
The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.