Orc
Medium Humanoid (orc), chaotic evil
- Armor Class
- 13 (hide armor)
- Hit Points
- 15 (2d8+6)
- Speed
- walk 30 ft.
- Challenge Rating
- 1/2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 16 (+3) | 7 (-2) | 11 (+0) | 10 (+0) |
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Orc
Special Abilities
Aggressive.
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Greataxe.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.