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Panther

Medium Beast, unaligned

Armor Class
12
Hit Points
13 (3d8)
Speed
walk 50 ft., climb 40 ft.
Challenge Rating
1/4
STRDEXCONINTWISCHA
14 (+2) 15 (+2) 10 (+0) 3 (-4) 14 (+2) 7 (-2)
Senses
passive Perception 14
Languages
—

Special Abilities

Keen Smell.

The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce.

If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

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