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Satyr

Medium Fey, chaotic neutral

Armor Class
14 (leather armor)
Hit Points
31 (7d8)
Speed
walk 40 ft.
Challenge Rating
1/2
STRDEXCONINTWISCHA
12 (+1) 16 (+3) 11 (+0) 12 (+1) 10 (+0) 14 (+2)
Senses
passive Perception 12
Languages
Common, Elvish, Sylvan

Special Abilities

Magic Resistance.

The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow.

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Variant: Panpipes.

Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.

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