Satyr
Medium Fey, chaotic neutral
- Armor Class
- 14 (leather armor)
- Hit Points
- 31 (7d8)
- Speed
- walk 40 ft.
- Challenge Rating
- 1/2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
- Senses
- passive Perception 12
- Languages
- Common, Elvish, Sylvan
Special Abilities
Magic Resistance.
The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Variant: Panpipes.
Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.