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Shadow

Medium Undead, chaotic evil

Armor Class
12
Hit Points
16 (3d8+3)
Speed
walk 40 ft.
Challenge Rating
1/2
STRDEXCONINTWISCHA
6 (-2) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 8 (-1)
Vulnerabilities
radiant
Resistances
acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
necrotic, poison
Condition Immunities
exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
darkvision 60 ft., passive Perception 10
Languages

Special Abilities

Amorphous.

The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth.

While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness.

While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

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