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Spirit Naga

Large Monstrosity, chaotic evil

Armor Class
15 (natural armor)
Hit Points
75 (10d10+20)
Speed
walk 40 ft.
Challenge Rating
8
STRDEXCONINTWISCHA
18 (+4) 17 (+3) 14 (+2) 16 (+3) 15 (+2) 16 (+3)
Damage Immunities
poison
Condition Immunities
charmed, poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Abyssal, Common

Special Abilities

Rejuvenation.

If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting.

The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

  • Cantrips (at will): mage hand, minor illusion, ray of frost
  • 1st level (4 slots): charm person, detect magic, sleep
  • 2nd level (3 slots): detect thoughts, hold person
  • 3rd level (3 slots): lightning bolt, water breathing
  • 4th level (3 slots): blight, dimension door
  • 5th level (2 slots): dominate person

Actions

Bite.

Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

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