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Thug

Medium Humanoid (any race), any non-good alignment

Armor Class
11 (leather armor)
Hit Points
32 (5d8+10)
Speed
walk 30 ft.
Challenge Rating
1/2
STRDEXCONINTWISCHA
15 (+2) 11 (+0) 14 (+2) 10 (+0) 10 (+0) 11 (+0)
Senses
passive Perception 10
Languages
any one language (usually Common)

Special Abilities

Pack Tactics.

The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Multiattack.

The thug makes two melee attacks.

Mace.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow.

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

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