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Worg

Large Monstrosity, neutral evil

Armor Class
13 (natural armor)
Hit Points
26 (4d10+4)
Speed
walk 50 ft.
Challenge Rating
1/2
STRDEXCONINTWISCHA
16 (+3) 13 (+1) 13 (+1) 7 (-2) 11 (+0) 8 (-1)
Senses
darkvision 60 ft., passive Perception 14
Languages
Goblin, Worg

Special Abilities

Keen Hearing and Smell.

The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

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