Zombie
Medium Undead, neutral evil
- Armor Class
- 8
- Hit Points
- 22 (3d8+9)
- Speed
- walk 20 ft.
- Challenge Rating
- 1/4
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 5 (-3) |
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- understands the languages it knew in life but can't speak
Special Abilities
Undead Fortitude.
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.